my first game jam, I was lead writer and lead designer and I drew the hand. we survived the first four of eight days. more about this - here

Polydina Art & Design
Website currently under contruction - new domain forthcoming
Hi there, my artist name and pen name are Polydina Flynt.I live in Wellington, New Zealand.I’m building toward a nomadic creative life, where my studio can travel with me.I’m a speculative fiction writer, video artist and digital systems designer.I write mostly cerebral, voice-driven, character-centred stories with terminally introverted characters and weirdos with their own fixations and machinations. Reacting to alien backgrounds, and attempting to co-exist without dying violent deaths. Post-punk grimdark, often with b-movie homage settings – but driven by intellectual characters and complex systems.My creative journey began in the unlikeliest of places, the back of a truck.When I was sixteen my dad helped me get a job assisting the driver on his rounds and unloading and reloading the truck – to keep me out of trouble. I was so unfathomably bored that I was motivated to figure out what to do with my life.At a careers expo I discovered applied art.Fast forward from 1999 to 2013, two degrees (one in creative writing with merit in short fiction and the other in art direction for short film and 2d animation) later, I began freelancing as a web developer, building a website for a school and several local artists. That wasn’t much fun – but it took two years to get through, so then I switched to being a scriptwriting coach.Five years later, 2020-2023, I focused on building my technical skills, learning Game Maker Studio after bits and pieces of JavaScript, C++ and Python, studying video game environment art with Gimp, and experimenting with machinima and video projects for Vimeo. I also continued writing short fiction and comics, building software art, and designing tabletop games.Since 2023 I’ve been developing my creative practice across video art, storytelling, indie game development, and software art. My portfolio is the result of this three-year period of focused making, experimentation, and worldbuilding.In November of 2026, I will be releasing all of the most finished projects I’ve been working on which is 15 pieces, including a digital collectable card game demo and the Shards of the Wall film campaign. One of the 15 is a giant zine of 16 coffee-fueled conversations with nerd culture professionals and a few collectors from around the world in a variety of niche industries. I’ve been working on this zine for three years, it releases in July.The other 12 projects are: a choreography video, a short narrative film on video, lore drop 1, Dungeon of Cats TTRPG, an indie video game (with open-source prototype version), Machinima season 1, open-source theatre script for sale via Etsy, research book 1 self-published via KDP (at 300pgs), some software art via itch, my first self-published literary SciFi novella and 2 literary micro-budget feature film screenplays.
a bit about my creative practice.

When every intelligent being dies, their complete life story is carried to the Wall—a vast, ancient structure built from the memories of countless civilizations. Older than God Himself, the Wall is not a creator but a living archive, containing every life ever lived while the Judge determines whether a soul is whole enough to endure eternity or must disappear forever into the Absence.Long ago, a warrior named Rasmes and an innocent Dreamer Child accidentally fractured the Wall before it had fully formed. Their mistake exposed the memories sealed within, creating twenty-one unstable realities known as the Shards. Each Shard is an entire universe born from broken memories, where echoes of the living and the dead intermingle, histories overlap, and damaged souls can reshape reality itself.Now Rasmes wanders these worlds as their reluctant guardian. Once he dreamed of becoming a hero; centuries later he has become something closer to a god of war, burdened by the knowledge that he caused the fracture. He cannot save souls or change their choices, but he can guide them, fight those whose trauma threatens to unravel reality, and help lost children survive long enough to find hope before Judgment arrives.The first Shard follows Rasmes as he encounters Raffei, a compassionate young boy whose courage and imagination remind him of the child who helped create the fracture. As Raffei begins to glimpse the true nature of the Wall, Rasmes must decide whether to mentor him or protect him from the terrible responsibility that comes with understanding the system.Combining metaphysical fantasy, emotional drama, and mythic science fiction, Shards of the Wall explores grief, memory, redemption, and the stories that outlive us. It asks whether love, rather than judgment, is what truly makes a soul whole—and whether creation itself can survive when too many dreams refuse to end.






